Identification of the Novel HLA-C*04:03:01:07 Allele in a North Indian Individual From a Yadav Family.
Authors: Tambe M, Das D, Firfire A, Rajak J, D'Silva SZ
Journal: HLA
mental health
psychology
open access
Abstract
Basketball imposes extraordinary demands on agility and neuromuscular control. Cutting, jumping, and pivoting maneuvers load the musculoskeletal system in ways that link biomechanical capacity directly to both performance gains and injury susceptibility. Epidemiological data indicate that lower extremity injuries account for roughly 60–70% of all basketball-related injuries, with ankle sprains and anterior cruciate ligament tears ranking among the most consequential. Many of these injuries originate from deficient neuromuscular control during high-velocity directional changes and landing maneuvers—precisely the movements that also determine on-court agility. Neuromuscular training, which targets the coordinated interplay between neural pathways and muscular activation through plyometric exercises, balance challenges, proprioceptive drills, and core stability work, has shown consistent promise for both performance enhancement and injury risk reduction across age groups and competitive levels in basketball and other team sports. Yet conventional approaches carry well-documented limitations: inconsistent exercise standardization, restricted objective feedback, and insufficient motivational scaffolding can constrain the magnitude and durability of adaptations. Virtual reality technology offers a compelling avenue for overcoming these constraints. By pairing head-mounted displays with motion sensors, haptic actuators, and adaptive difficulty algorithms, VR platforms create controlled, reproducible training environments that deliver real-time biomechanical feedback while sustaining athlete engagement through gamified scenarios. Research on body visualization within VR has further demonstrated that immersive self-representation can influence motor execution quality across different populations. Intervention studies spanning racquet sports, martial arts, and team ball games have reported improvements in reaction time, movement precision, and sport-specific decision-making when VR was integrated with standard training protocols. More recently, artificial intelligence modules embedded within VR systems have begun to tailor training parameters to individual biomechanical profiles, further amplifying the potential for personalized motor learning. Despite this growing evidence base, independent replication remains limited, and few controlled experiments have examined whether VR-assisted neuromuscular training can simultaneously improve agility performance and modify biomechanical injury risk markers in basketball athletes. This study therefore examines the effectiveness of a 12-week VR-assisted neuromuscular training program on agility performance and biomechanical injury risk markers in university-level basketball players. We assessed agility through a battery of validated field tests (T-test, 5-10-5 shuttle, Illinois agility test, hexagon test), quantified neuromuscular function via dynamic balance, proprioceptive accuracy, muscle response time, and co-contraction indices, and evaluated biomechanical injury risk through knee valgus angle, landing mechanics, and force symmetry measures. We hypothesized that the VR-assisted group would demonstrate significantly greater pre-to-post improvements than a conventionally trained control group in both agility outcomes and neuromuscular injury risk indicators, owing to the enriched sensory feedback and adaptive task complexity afforded by the VR environment.