Learning Curve of Robot-Assisted Total Hip Arthroplasty: Cumulative Sum Analysis.
Authors: Lee HM, Kim SJ, Ha YC
Journal: Clinics in orthopedic surgery
mental health
psychology
open access
Abstract
In the United States, 1 in 36 children is autistic, and over 620,000 autistic children are born each year. As these children grow up, they face limited access to critical services that support independent living. This is due to funding constraints and a growing shortage of trained mental health professionals. Autistic adolescents and young adults, also known as Transition Age Youth (TAY), face more and different challenges than their neurotypical peers, especially as they age out of pediatric support systems and enter adulthood. According to the DSM-5, autistic youth often struggle with time management, turning in assignments, traveling, personal safety, social skills, dealing with change, and self-advocacy. Life goals such as graduating from high school, attending college, maintaining employment, managing money, staying healthy, and building social relationships add further challenges. Extended reality (XR) includes immersive technologies like virtual reality (VR) and augmented reality (AR). VR provides full or near-full immersion in a simulated environment, usually through a head-mounted display. In contrast, AR overlays digital content—such as images, animations, or videos—onto the real world. AR provides this added layer to the real world for users who view the world through devices with cameras that are able to run AR applications (e.g., these AR glasses, smartphones, and some tablets).